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Character Backstory

Hi, I'm Taylor! I'm a Technical Game Designer at High Moon Studios working on Call of Duty: Warzone.


With over five years of experience in AAA game development, I specialize in systems, mechanics, and open-world design, focusing on building dynamic, replayable gameplay experiences. At High Moon, I’ve contributed to multiple Warzone seasons including Ashika Island and Fortune’s Keep, as well as Modern Warfare II, Modern Warfare III, and Black Ops 6. Previously, I was a Technical Game Designer at Rockstar Games, where I helped bring the world of Grand Theft Auto VI to life on the Open World Events Team. I'm passionate about player-first design, technical implementation, and crafting content that surprises and engages.

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