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High Moon Studios

TECHNICAL GAME DESIGNER - Call of Duty Warzone

Full Time | Oct 2022 - Present

Responsible for designing, implementing, and maintaining new mechanics, systems, and easter eggs for Call of Duty Warzone. 

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Rockstar Games

TECHNICAL GAME DESIGNER - Grand Theft Auto VI

Full Time | Aug 2020 - Sep 2022

Assisted in designing and developing random encounters for players to discover in the open world of Grand Theft Auto VI.

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Funkitron

LEVEL DESIGNER & NARRATIVE WRITER - Relic Chasers

Internship | June 2018 - May 2019

Designed, implemented and balanced levels for Relic Chasers, a match-three mobile app. This involved assisting in creating new game mechanics, power-ups, and planning level difficulty progressions.


Selected to join the narrative team responsible for writing and implementing character dialogue alongside Funkitron's CEO.

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Personal Projects

LEAD GAME DESIGNERSit on the Mountain and Watch the Tigers Fight

Academic Project | 2019

In this third-person local multiplayer fighter, players wobble around as Weeble-like frogs wielding katanas. They must use the wobbly physics of the Weebles to push their opponent off the stage.


Designed a unique art style​ inspired by Super Smash Bros and Japanese ink paintings. This included designing and implementing all graphic design, sound effects, music, UI, menus, and game states. Utilized rotoscoping to capture the game's desired art style.

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