Technical Game Designer
Taylor Cox
Projects
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TECHNICAL GAME DESIGNER - Call of Duty: Warzone
Full Time | Oct 2022 - Sept 2025
Designed and implemented content, mechanics, systems, game modes, and easter eggs for Call of Duty: Warzone.
TECHNICAL GAME DESIGNER - Grand Theft Auto VI
Full Time | Aug 2020 - Sep 2022
Designed and developed random NPC encounters for players to discover in the open world of Grand Theft Auto VI.
TECHNICAL GAME DESIGNER - Relic Race
Internship | June 2018 - May 2019
Designed, implemented, and balanced 60+ levels for the match-three mobile title, Relic Race.
TECHNICAL GAME DESIGNER - Hollow Moon
Personal Project | Sept 2025 - Present
Designed and developed a 3D FPS roguelike where players traverse warped planetoids with a gravity gun to uncover the truth behind an endless time loop.