Technical Game Designer



Funkitron
LEVEL DESIGNER & NARRATIVE WRITER - Relic Chasers
Internship | June 2018 - May 2019
Designed, implemented and balanced levels for Relic Chasers, a match-three mobile app. This involved assisting in creating new game mechanics, power-ups, and planning level difficulty progressions.
Selected to join the narrative team responsible for writing and implementing character dialogue alongside Funkitron's CEO.

Personal Projects
LEAD GAME DESIGNER - Sit on the Mountain and Watch the Tigers Fight
Academic Project | 2019
In this third-person local multiplayer fighter, players wobble around as Weeble-like frogs wielding katanas. They must use the wobbly physics of the Weebles to push their opponent off the stage.
Designed a unique art style​ inspired by Super Smash Bros and Japanese ink paintings. This included designing and implementing all graphic design, sound effects, music, UI, menus, and game states. Utilized rotoscoping to capture the game's desired art style.